"It ain't here, it can't be found," Oganesson says, tracking the flow of people as they come out onto a landing. The blue novakid thumbs at his brand, affecting a sniff. "You're sure I can find what I'm looking for here?" he asks his companion, as the pair leave the teleporter and weave into the flow of misfits and ne'er-do-wells. As for what the new game might be, ideas are still being considered, but "one that keeps popping up is a top down, open world, multiplayer pirate game.Yasahama pulls the wide brim of his hat down further over his trio of ruby eyes, pops the collar of his borrowed jacket. Finally, the developer is in the process of hiring more staff so that it can begin work on a game alongside Starbound - which Chucklefish says won't have its development affected by this in any way. "We’d like to progress more in this space and assist indie developers make their games profitable without giving away huge percentages of their income away to predatory publishers," the blog states. This change won't have any effect on its plan to continue helping smaller, independent developers to get their games published. As for Chucklefish, its new London office will be opened in the next few weeks, bringing its employees together under one roof. This will include the ability to force characters to be saved on individual servers, rather than on players' computers. Also of note are plans to provide server admins and players with tools to create content for other players, as well as improvements to ensure players don't cheat. Players can form "organizations" (each with its own customizable space station) and compete with each other, or team up to tackle enemies and quests that are appropriate for players who have already secured high-level equipment. Sector X will be a set of planets where player-versus-player combat is enabled by default. The blog also goes on to describe what the end game will look like after completing all of the tiers. A tomb raider, gathering rare artifacts." A pirate, robbing towns and ransacking villages. Perhaps you prefer to be a builder, charging npcs rent based on the quality of the homes they inhabit. "On the other hand, if you prefer to be an adventurer, taking quests and gaining pixels as rewards. The farming feature will be fleshed out enough for that to be your means of pixel gathering. "If you'd like to become an intergalactic farmer, growing and selling crops, keeping livestock and so on. "In the finished game you'll be able to earn pixels in a multitude of different ways, essentially allowing you to play through the game the way you want to play," the blog explains. Fortunately, considering how much of a grind it can be to amass a collection of pixels right now, the ways in which they can be gathered will be expanded as development continues. In addition to other things (pixels are currently needed to craft a number of items), pixels will be a requirement for moving up through the various tiers. The importance of pixels - Starbound's currency - was also discussed. Once that's all been done, you'll be awarded with the technology needed to make an oxygen tank, allowing your character to explore planets in the next tier which lack breathable atmospheres. The cited example of this talks about playing through a tier and earning the requisite number of pixels, at which point a tier-specific mission can be completed and a boss can be challenged. For instance, the different gameplay tiers which currently exist will be used to prevent players from continuing until they've accomplished certain objectives. "Almost the entirety" of the progression seen in the early access version of Starbound that's currently available is described as "temporary," having been "built quickly to enable some basic gameplay during beta." The final version of Starbound - at least, the current vision for it - will see things working much differently. None of this means Starbound is being pushed aside - there are still extensive plans for what's to come, some of which the developer shared in a new blog.Ĭhanges to Starbound's progression system were the focus of this week's blog post.
Starbound developer Chucklefish is expanding, securing itself a new office space in London and hiring additional staff that will allow it to start work on a second game.